Notice: If you made it to this post, you've either clicked a very old link or you've done some exploring on my blog. This project was made when I was younger and more idealistic about writing, and doesn't reflect my current sensibilities; in particular, this fan theory has been debunked by later canon for these games, and I have numerous misgivings with how I tried to tell this story.
This post and project will remain up for archival purposes.
Nimbus is a visual novel project of mine that I worked on from about Feburary to July 2016. It was created using Ren'Py. It's a work of fanfiction based on Sora, a shoot 'em up created by Orange_Juice. It was inspired by and follows a fan theory I read about on Sora's Steam forums. As such, Nimbus requires readers to have some cursory knowledge of the Sora universe, and it probably isn't meant for everyone; despite this, I tried to write it in such a way that little knowledge of the game is necessary for readers to enjoy it, though some parts proved difficult to write with this limitation in mind.
Nimbus concerns the story of a husband and wife, Yukito and Alte, and their daughter Suguri. In a world dominated by an endless war with no end in sight, the two have spent ten long years trying their best to raise their daughter the best they can. After a surprise bombing raid destroys their town, however, the two have to make tough decisions about how to raise Suguri in their new world. The journey not only take them to the military they've tried to avoid for ten years, but also to the question of how far they will go to protect her.
Nimbus can be downloaded right here. It's about 30,000 words long, and I estimate it'd take about 2 hours to read all the way through. The overall product is a bit rough; I don't have an artistic bone in my body, and as such, there are no sprites for the various characters. That said, the medium is still something I wanted to experiment with, and even without notable graphics, I still feel I wrote something worth reading.
As usual, constructive criticism is always welcome.
I don't think I'll create another visual novel again, owing to my inexperience with coding, as well as the surprising difficulty behind it, but I did enjoy working on this project and slowly learning the nuances of both visual novels and Python.
Some author notes come after the jump, primarily about where this idea started.